﻿#include "UIModelBase.h"
#include "Utils/GloabTool/FuncTools.h"
UIModelBase::UIModelBase(QObject *parent)
    : QObject{parent}
{
    BL_Player = nullptr;
}

UIModelBase::~UIModelBase()
{
    if(BL_Player)
    {
        delete BL_Player;
        BL_Player =nullptr;
        qout << "析构BL_Player";
    }
}
